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Voxel Project: Summary

  • Writer: Kyle W
    Kyle W
  • Aug 1, 2022
  • 1 min read

When I started this project, I wanted to get a better understanding of how voxels are implemented, and the different potential applications of voxels in games. Over the past few months, I believe that I have gotten much closer to that goal. While I wasn't able to accomplish everything I wanted, such as the structural integrity mechanic, I was able to implement almost all of the features I planned to, in a way is engine agnostic. While I know that there are a lot of improvements and optimizations that could be done to the code, my main focus in this project was to learn how to implement mechanics more than how to fully optimize them.

One thing I think I should have done more is to look at other people's approaches to the same challenges I faced. While I initially did look at other's approaches to voxels, I had given up on finding information on things like optimizing the collider and triangulating the voxels. Because of that, I was hesitant to spend time looking for information on later mechanics. In the future, I think it would be better to take some time looking for potential approaches to problems I run into.


 
 
 

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